Characters |
The Druid; Dum Dum Dugan; Nick Fury; Jasper Sitwell (SHIELD Academy, Class of '66); "Clipper Charlie" (SHIELD barber) |
Synopsis |
A mysterious villain called The Druid, using "mystic rites" to disguise "modern, sinister science", sends another deadly flying egg, to kill Nick Fury! Meanwhile, at the crash site of the downed jet, Fury races thru the fire to shut down the plane's nuclear reactor before it can explode and take out half the countryside. Dugan refuses to enter the "Mobile Fallout Shelter", and waits for Fury-- thinking for a moment he's just died, then overjoyed to find his old friend alive and ornery as ever. On the road in his Porche 904, Fury & Dugan are attacked by the egg. The car dodges a flame-thrower, strikes back with a "Borer-Bomb", then falls victim to plastic self-forming tank traps. As the car flips over, its "Air Sacs" activate, then Fury uses its jet fans to fly away and land safely. The pair finally use "Grenade Guns" to take out the offensive omelette. Back at the SHIELD barber shop, clean-cut new recruit Jasper Sitwell has a hard time convincing the barber he's really a SHIELD agent. He tells Fury he's been assigned to help him against the flying eggs, which remain a mystery. |
Genre |
Spy |
Script |
Jack Kirby (plot); Stan Lee (dialogue) |
Pencils |
Jack Kirby (layouts); Howard Purcell |
Inks |
Mike Esposito [as M. Demeo] |
Colors |
Stan Goldberg |
Letters |
Sam Rosen |
Notes |
Part 1 of 2. The opening sequence of a mystic rite above-ground while technos supply the goods bears a striking resemblance to the "graveyard" scene in the film LIVE AND LET DIE (1973). 1st appearance of Jasper Sitwell (based on Roy Thomas!). |
Reprinted |
in Nick Fury, Agent of SHIELD (Marvel, 1968 series) #18 (March 1971); in Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D. (Marvel, 2007 series) #1 |
Characters |
Dormammu; Clea (unnamed); Dr. Strange; Asti, The All-Seeing; The Ancient One; Tazza |
Synopsis |
Dormammu uses Asti to lure Strange into an alien dimension where he will be under no vow to spare him. The Ancient One takes Strange to the ruler of a dimension who has senses one of Dormammu's spells in a far-off corner of infinity. There, Dormammu contacts Tazza, and claims that Strange is coming there to kill him. The two battle to a standstill, until Strange convinces Tazza he only seeks information-- and forces the release of Tazza's various prisoners, who are grateful for his help. Both Dormammu & Strange mentally prepare for a coming "final combat" between them. |
Genre |
Occult |
Script |
Steve Ditko (plot); Roy Thomas (dialogue) |
Pencils |
Steve Ditko |
Inks |
Steve Ditko |
Colors |
Stan Goldberg |
Letters |
Artie Simek |
Notes |
Part 15 of 17. |
Reprinted |
in Doctor Strange, Master of the Mystic Arts (Pocket Books, 1978 series) #2; in Essential Dr. Strange (Marvel, 2001 series) #1 (2001); in Marvel Masterworks: Doctor Strange (Marvel, 2003 series) #2 |