Data courtesy of the Grand Comics Database under Creative Commons license.

Issue Details

Issue #29
Published June-July 1946
Cover Price 0.10
Pages 52
Editing Sheldon Mayer
Notes The cover art is repeated on the splash page. The head of Wonder Woman is either a tracing or photostat of artwork by Harry G. Peter. The source of this story's title is obviously the 1934 Alfred Hitchcock film, "The Man Who Knew Too Much." All notes and synopses added by Craig Delich (Jan. 2006).

Cover Details - "The Man Who Knows Too Much!"

Characters Wonder Woman [Earth-2]; Green Lantern [Alan Scott]; Johnny Thunder [Earth-2]; Hawkman [Carter Hall]; Flash [Jay Garrick]; Atom [Al Pratt]; Dr. Mid-Nite (all as the Justice Society of America/JSA); Landor [villain]
Genre superhero
Pencils Martin Naydel
Inks Martin Naydel
Notes The cover art is repeated on the splash page. The head of Wonder Woman is either a tracing or photostat of artwork by Harry G. Peter. The source of this story's title is obviously the 1934 Alfred Hitchcock film, "The Man Who Knew Too Much." All notes and synopses added by Craig Delich (Jan. 2006).
Reprinted in All Star Comics Archives (DC, 1991 series) #7

6 page Justice Society of America story "The Man Who Knows Too Much [introduction]"

Characters Wonder Woman [Earth-2]; Green Lantern [Alan Scott]; Johnny Thunder [Earth-2]; Hawkman [Carter Hall]; Atom [Al Pratt]; Flash [Jay Garrick]; Dr. Mid-Nite (all as the Justice Society of America/JSA); Landor
Synopsis Along the streets of a deseeted city street walks a disheveled, unshaven man, mumbling to himself how disappointed he was that he forgot to steal some money along with the clothes he had gotten from a local museum. He walks into a diner, begging for food, when Johnny Thunder looks up from one of the tables, and agrees to buy the man dinner. This man, Landor, tells Johnny that he was born in 2414 into a society that knew total peace......no excitement, no adventure. Society was so advanced that everything was done for you, and he wishes for the days when gangsters ran wild and the Justice Society of America was trying to track them down. One day he discovered an old time machine in a museum, entered it and come back 500 years into the past, where the machine disintegrated, trapping him in 1946. Johnny is skeptical, so Landor takes a man's lighter and uses it to make a glass disappear, which Johnny misses seeing. Before Johnny leaves the diner, the man predicts that the Sapphire State Building will disappear at 2 pm. Thinking him a crackpot, brother John heads to JSA HQ and begins telling them this story when the radio suddenly says that the Sapphire State Building indeed had just disappeared. Landor interrupts the broadcast and says more will happen unless he is given the things he wants, so he challenges the JSA to a battle of wits: the present knowledge of science versus the future knowledge of science. As Landor speaks, Wonder Woman writes down the six locations where Landor will strikes, and the members get their assignments and head out.
Genre superhero
Script Gardner Fox
Pencils Martin Naydel
Inks Martin Naydel
Notes On the splash page, the head of Wonder Woman is either a tracing or photostat of Harry G. Peter artwork.
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Hawkman story "The Man Who Knows Too Much [chapter 1]"

Characters Hawkman [Carter Hall]; Landor; Scarface
Synopsis Landor enters a den of thieves and asks to see their boss, Scarface, who is less that happy to see a big mount like Landor. Suddenly, Landor grabs the man's fountain pen, makes an adjustment and squirts out ink that pins Scarface to the floor. Landor addresses the gang and tells them a firtune will be their if they agree to follow his plans to rob the United States Mint! Meanwhile, the Feathered Fury arrives at the Mint and asks the guards what is going on, and they inform him that some crackpot named Landor was coming there that day to rob it. As Hawkman begins to move about, he is suddenly confronted with solid air....a force field around the Mint. So he takes to the air and enters from the top, confronting Landor and his thugs looting the place. After knocking out the gang, Hawkman starts towards Landor, who pulls out the same fountain pen he used on Scarface, pinning down the Feathered Fury. Trying to fight back, Landor grabs Hawkman's gravity belt of Nth metal and soars into the sky with his men hanging on for dear life. Hawkman then heads back to his lab for an extra gravity belt.
Genre superhero
Script Gardner Fox
Pencils Joe Kubert (signed)
Inks Joe Kubert (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Atom story "The Man Who Knows Too Much [chapter 2]"

Characters Atom [Al Pratt]; Landor
Synopsis Returning to his hideout, Landor, having lost a few of his men, shows the rest of his mob a simple vacuum cleaner, which he takes and makes into a weapon he plans to use on local merchants. Meanwhile, the Atom has arrived in town and is walking the streets in search of Landor when Landor walks right up near him and uses the converted vacuum cleaner to blast gigantic holes into the street! The Atom attempts to jump over the hole, but Landor makes it too wide for him. While the Mighty Mite is pre-occupied, Landor tells one of his thugs to tell the local bankers that he'll save their properties from destruction for a payment of $1 million in cash. While the bankers gather to discuss the ultimatum, Atom enters the sewer system and makes his way near Landor, emerging and taking on Landor's henchman. As things begin to look bad for Landor, and as the bankers emerge from their meeting, yelling to hang Landor, the villain asks his man to hand him his automatic pencil. As Landor darts into the sewer system, he uses the pencil as a flame thrower to drive the Atom and the bankers back.
Genre superhero
Script Gardner Fox
Pencils Jon Chester Kozlak [as Chester Kozlak] (signed)
Inks Jon Chester Kozlak [as Chester Kozlak] (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

1 page Fat and Slat filler "The Warden and the Trusty"

Characters Fat and Slat
Genre gag
Script Ed Wheelan
Pencils Ed Wheelan
Inks Ed Wheelan
Notes This filler does NOT appear in the Archives.

1 page Fat and Slat filler "It Takes Nerves to Be a Soldier"

Characters Fat and Slat
Genre gag
Script Ed Wheelan
Pencils Ed Wheelan
Inks Ed Wheelan
Notes This filler does NOT appear in the Archives.

5 page Flash story "The Man Who Knows Too Much [chapter 3]"

Characters Flash [Jay Garrick]; Landor
Synopsis Towing a pile of junk, Landor and his remaining gang members flee into the desert, where Landor uses a home-made "mono-magnet" to life the metal scrap from the back of the truck and onto the ground, where he contructs a machine that gives off vibrations that paralyzes all electronically-driven motors over the radius of 1000 miles. He plans to use it to disable nearly 1/3 of the nation unless his demands are met....but first he prepares to give a destructive demonstration, when suddenly the Flash arrives and snaps off the lever on the machine. He picks up Landor and pitches him a few hundred feet, then proceeds to completely dismantle the nefarious contraption. Quickly, Landor pours a liquid onto the sand, forming a malleable and cohesive substance that makes him invisible. After cleaning house with the crooks, Flash looks for Landor, suddenly spotting a hand floating in mid-air, clutching a disintegrating flashlight. The Scarlet Speedster ducks out of the way and himself becomes invisible by vibrating....a move that frustrates Landor, who steals away from the scene un-noticed. Meanwhile, Flash takes Landor's thugs to jail.
Genre superhero
Script Gardner Fox
Pencils Martin Naydel
Inks Martin Naydel
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Dr. Mid-Nite story "The Man Who Knows Too Much [chapter 4]"

Characters Dr. Mid-Nite; Landor
Synopsis With only four members of his gang left, Landor heads with them to the city zoo, where he takes a new form of glutamic acid and feeds it to the elephants and a gorilla, giving them a form of simulated intelligence. Arriving on the scene, Dr. Mid-Nite is standing near the zoo in front of the city electric works, and suddenly is confronted with that herd of elephants and gorilla charging out of the zoo and through the doors of the electric works. Entering the plant and attempting to stop the destruction, the Man of Night comes face to face with the Man of the Future, Landor, who tells Mid-Nite that the animals will destroy the plant unless the city officials meet his demands. Dr. Mid-Nite throws a blackout bomb, hoping the sudden darkness will confuse the anaimals. It does and he rushes to a nearby drug store and gets a supply of chloroform to knock the animals out, then he re-arranges wiring in the plant to produce an electric storm in the next room where Landor and his men are hiding out. Landor escapes, but several of his men are captured.
Genre superhero
Script Gardner Fox
Pencils Stan Aschmeier [as Stan Josephs] (signed)
Inks Stan Aschmeier [as Stan Josephs] (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

2 page text story "Johnny Clung Fast"

Characters Johnny Fasso
Synopsis Deck boy Johnny Fasso, aboard the ship "Dubarrie," had been ordered by Third Mate Ruston to clean his cabin. Johnny was the first deck hand to clean this cabin since another hand, Corsa, had done it, but had been accused of stealing money out of a desk drawer in that cabin, and the ship's Captain docking his pay to make up for it. Johnny knew Corsa had sworn revenge on Ruston, and soon swore the same after he accidently spilled dirty water on the mate's pillow and had been roughed up. Over the next several days, four more crew members also had it in for Ruston. Soon, sperm whales were spotted and five boats were lowered away to go and kill them. Three were successfully killed, but a fourth, badly wounded, charged the boats and caused severe damage and several deaths. Johnny grabbed the head of Ruston, who had been knocked into the water, and tried to keep him above water, when suddenly, Corsa swam near, with a .35 calibre pistol in his pocket, and attempted to kill Ruston. Johnny prevented this, but discovered later, after the remaining seamen were saved, that Ruston had a broken neck all the time and Johnny was vainly trying to save a dead man!
Genre adventure
Script Jim Robinson (signed)
Pencils ? (spot illo)
Inks ? (spot illo)
Letters typeset
Reprinted in All Star Comics Archives (DC, 1991 series) #7

1 page Fat and Slat filler "untitled"

Characters Fat and Slat
Genre gag
Script Ed Wheelan
Pencils Ed Wheelan
Inks Ed Wheelan
Notes This filler does NOT appear in the Archives.

2 page Fat and Slat filler "A Few Shots of Corn"

Characters Fat and Slat
Genre gag
Script Ed Wheelan
Pencils Ed Wheelan
Inks Ed Wheelan
Notes This filler does NOT appear in the Archives.

5 page Green Lantern story "The Man Who Knows Too Much [chapter 5]"

Characters Green Lantern [Alan Scott]; Landor
Synopsis Landor has only two members of his gang left, but vows to fight on. Taking the gun of one of his men, he takes it apart and re-assembles it into a weapon that can change the molecular structure of any object. Pointing it at a chair, he fires, engulfing the chair in a swirling, crimson blaze, but when it disappears, the chair has become a table! As Green Lantern arrives, Landor and his men head into a jewery store.....he takes the clerks outside and shows them the power of his gun, as he changes a newsstand into a tricycle. His boys then start taking the jewery when G.L. enters and begins to take on Landor's thugs. After disposing of one of them, he heads towards Landor, who fires the weapon at the Emerald Crusader, who then ducks and trips over the tricycle. Unfortunately for our hero, the ray hits the wall, turning it into books, which then collapse onto the Master of Light. Landor then fires his ray at the disabled Green Lantern, who returns fire with his power ring. At first, it is a stalemate, but the will power of G.L. is too much and Landor runs, but not before he turns the ray on the jewels, making them valueless. Green Lantern recovers and is told by the store owner that the jewels in the display case were paste, so no harm was done. The Emerald Crusader then takes Landor's last two gang members to jail.
Genre superhero
Script Gardner Fox
Pencils Jon Chester Kozlak [as CK] [as Kozlak] (signed twice)
Inks Jon Chester Kozlak [as CK] [as Kozlak] (signed twice)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Johnny Thunder story "The Man Who Knows Too Much [chapter 6]"

Characters Johnny Thunder [Earth-2]; Johnny Thunder's Thunderbolt; Landor
Synopsis Landor, chastizing the JSA for making him the laughing stock of the city, vows to get even, especially since he knows his next challenge comes from Johnny Thunder....and, after all, what can a silly, stupid, dumb, knock-kneed, thimble-witted, bird-brained, addle-pated moron with the mature intelligence of an idiot do to him? Landor meets with Johnny and challenges him to a duel....a duel in which each will perform magic tricks against each other, with the best magician winning. What Johnny doesn't know is that Landor wants him to win and capture him....only then can Landor use his special gun on the JSA members all at once! Using his transformed gun, Landor changes an old statue into a loving cup, then Johnny reads up in a magic book, and pulls a rabbit out of a hat! Landor then takes an ordinary typewriter, makes an adjustment, and uses its keys to fire bolts at a wall. Johnny tries to top him by taking out his handchief and making it float across the room....Landor then takes his gun and makes his one hankerchief into several, which fly across the room. Thunderbolt shows up and tells Johnny just to knock this guy silly.....but just then, Landor pulls out a Chinese finger puzzle and asks Johnny what it's for. Johnny, as usual, gets his fingers stuck in both ends [the Thunderbolt frees him], then Landor sticks his fingers in it and captures himself. Johnny is so amazed, he faints, and Landor picks him up and takes him to JSA HQ.
Genre superhero; humor
Script Gardner Fox
Pencils Stan Aschmeier
Inks Stan Aschmeier
Reprinted in All Star Comics Archives (DC, 1991 series) #7

2 page Justice Society of America story "The Man Who Knows Too Much [conclusion]"

Characters Johnny Thunder [Earth-2]; Johnny Thunder's Thunderbolt; Dr. Mid-Nite; Atom [Al Pratt]; Green Lantern [Alan Scott]; Flash [Jay Garrick]; Hawkman [Carter Hall]; Wonder Woman [Earth-2] (all as the Justice Society of America/JSA); Landor (villain)
Synopsis As Landor is brought into JSA HQ [what happened to Johnny?], he pulls out his converted flashlight weapon to destroy all the members, but the Flash speeds over and knocks it out of his hand, and Green Lantern destroys it with his power ring. Now the puzzled JSA tries to figure out what to do with Landor.....they can't put him in jail, because he'd fins a way to make a weapon to get himself out. Green Lanter comes up with the solution: use his power ring to send Landor back to the year 2446. Now back in his own time element, Landor now decides that the modern era is not so bad after all!
Genre superhero
Script Gardner Fox
Pencils Martin Naydel
Inks Martin Naydel
Reprinted in All Star Comics Archives (DC, 1991 series) #7