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Comic books in 'd20 System RPG'

  • Issue #1
    Green Place to Die (2001 Guildhouse) 1

    A Green Place to Die is an introductory adventure for the d20 system for characters 1st-3rd level. Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast. A blue ocean to sail, A brown soil to till, A black night to fear, A green place to die. Haelin is a poor province dominated by the ever-present horror of the Bahgdair Swamp. The province's new noble, Duke Rassos, seeks to find a grand treasure, lost decades ago. A rich prize, a noble patron, and an adventure; what more could any person want? There is, however, an obstacle to this glorious future. The Bahgdair Swamp is a lush and verdant hellhole that has claimed many victims over the years. Swampfolk and bizarre monsters lurk in the fetid waters and sodden spits of ground. Hidden in the heart of the swamp a force grows to an unstoppable might. Can the adventurers save their hard won victories and crush this gathering of evil? The fate of the lands of Haelin, and Duke Rassos, lie in the balance. 32 pages, B&W. Cover price $4.99.

  • Issue #1-1ST
    Axander A Distant Echo SC (2001 Viking Games) d20 System Role-Playing Game 1-1ST

    1st printing. Twin cities, two nations, vying for regional power have encountered a rise of goblin tribes and raids to their national coffers. After a brutal encounter, player characters are drawn into national intrigue, which must be handled quickly or else the region will fall to the hands of the goblins. The first question that needs answering is: who is supplying the enemy with its quality weaponry? Designed as the first in a series of adventures detailing the Axandar world at the brink of chaos and war, this d20 system adventure is for characters of beginning levels. Referees will be able to start new campaigns, or add exciting new dimensions to their current campaigns. Softcover, 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use.

  • Issue #1-1ST
    Bergholt: By Shadow of Night SC (2003 Troll Lord Games) d20 System Role-Playing Game 1-1ST

    1st printing. By Davis Chenault. The crumbling walls of Bergholt sits astride a transhipment point between the far flung realms of the east and west. This sourcebook is perfect for DMs and players seeking the thrills of gritty urban adventures. Designed for 4-6 characters of levels 5-7. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.

  • Issue #1-1ST
    D20 System Dungeon World Secrets of the Enemy Capital HC (2002) 1-1ST

    1st printing. Cover Art by Monte Moore. Your players will struggle just to live another day in this purgatory filled with others who are dead, but not quite! Beneath, between and behind the Nex lies Kerse, the so-called Enemy Capital, where dozens of races are locked in a immortal conflict for control of the city. Kerse is a melting pot of sorts, where almost anything can be bought or found. Throughout the ages, the mysterious Caretakers have stoked the flames of the hatred and distrust in Kerse, by now something has changed, and they have dispatched their Horsemen of Balance. Can your characters survive long enough to turn the tide...or escape? Hardcover, 8 1/2-in. x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.

  • Issue #1-1ST
    D20 System Enchanted Locations Crypts and Tombs HC (2003) 1-1ST

    1st printing. Written by James M. Ward. Cover Art by Larry Elmore. The d20 System campaign source book brings a little bit of everything into a single source, perfect for game masters looking to add a little bit of spice to their games. From new magical items to dangerous locales, this book has everything you need to build adventures for years to come! Hardcover, 8 1/2-in, x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.

  • Issue #1-1ST
    D20 System Enchanted Locations HC (2002 Fast Forward) 1-1ST

    1st printing. Written by James M. Ward and William. W Connors. Maps, maps and more maps! Magical castles, enchanted pools, and arcane mountains are completely mapped out in this product with deadly and enchanted locations and wondrous maps perfect for any fantasy campaign. Magical portals lead to strange chambers and even stranger lands. Armies of undead guard a dark castle, but no one knows why they stand guard there. When wizards die they leave behind huge castles on lonely cliffs. All of these adventure opportunities are completely detailed and ready to play for any fantasy campaign. Each spread contains adventure locations with details on its denizens, traps and treasure, with a full map rendered in detail containing all the items found within. This handy tome puts together one of the most difficult tasks a game master faces - that of creating maps for each encounter! Hardcover, 8 1/2-in. x 11-in., 160 pages, Text (with B&W Illustrations) Cover price $29.99.

  • Issue #3-1ST
    Starfinder Dead Suns Adventure Path SC (2017 Paizo) Role-Playing Game 3-1ST

    Volume 3 - 1st printing. "Splintered Worlds!" By Amanda Hamon Kunz. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more! Softcover, 8 1/2-in. x 11-in., 64 pages, full color. Cover price $22.99.

  • Issue #5-1ST
    Starfinder Dead Suns Adventure Path SC (2017 Paizo) Role-Playing Game 5-1ST


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    Volume 5 - 1st printing. "The Thirteenth Gate!"

    By Stephen Radney-MacFarland.

    The heroes journey deeper into the Vast to the Gate of Twelve Suns, an alien megastructure incorporating no fewer than a dozen stars. They must explore the vast construction to learn how to open a portal to the demiplane that contains the alien superweapon they have been seeking, but the heroes must contend with the Cult of the Devourer for control of the alien technology. Only by finally defeating the cult can the heroes keep the superweapon out of the wrong hands-though the cult is far from the only threat facing the heroes.

    Softcover, 8 1/2-in. x 11-in., 64 pages, full color. Cover price $22.99.

  • Issue #1-1ST
    Dark Awakenings: Guardian SC (2001 Auran) d20 System Role-Playing Game 1-1ST

    NOTE: May or may not include CD - 1st printing. A simple sea voyage to the remote island of Guardian, quickly becomes a terrifying fight for survival as an unseen foe sends its minions against you, in a bid to consume your very souls! A d20 System adventure for 4-6 characters of levels 3-4 that is continued Part 2: Dark Awakenings: Shadowland. Softcover, 8 1/2-in. x 11-in., 84 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use.

    NOTE: May or may not include CD Cover price $19.95.

  • Issue #1-1ST
    Heroes of High Favor: Halflings SC (2003 Bad Axe Games) d20 System 1-1ST


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    1st printing.

    Written by Jeremy Baldridge. Art by Andrew Hale.

    Something turns up missing and all eyes immediately turn to the halfling. Are they an entire race of thieves, one and all, or are they merely misunderstood vagabonds, victims of their own wanderlust? Whatever the answer, it's clear that there is more to these half-sized heroes than meets the eye.

    Each HEROES OF HIGH FAVOR book contains a toolkit of additional feats, skills, concepts, and prestige classes to explore your race's favored class. HALFLINGS features background information and role-playing tips for ten unique halfling prestige classes, as well as new feats and new uses for old skills specific to halflings and rogues. Inside you will find:

    o Cunning new feats. Specially designed for halflings and rogues.
    o Handy new skills. Lashworking, ropemaking, trapmaking, and more!
    o Clever new rules. Pickpocket knacks, halfling graffiti, and dirty fighting!
    o Ten new prestige classes. Explore every rogue multiclass combination.
    o Adventure. A complete introductory adventure for your new halfling rogue!

    HEROES OF HIGH FAVOR: HALFLINGS is the definitive sourcebook for halfling rogues of every kind.

    Softcover, 6-in. x 9-in., 76 pages, B&W.

    Cover price $9.95.

  • Issue #1-1ST
    Wrath and Rage: A Guidebook to Orcs and Half-Orcs - Rages of Renown SC (2002 Green Ronin) d20 System Role-Playing Game 1-1ST

    1st printing. By Jim Bishop. The biggest, meanest, dumbest race in d20 is back for another round. The orc has long been a punching bag for fantasy gamers, but not anymore! The orcs (and half-orcs) of Wrath & Rage are stronger, more savage, and more cunning than anything you've faced before. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.

  • Issue #2-1ST
    D20 System The Encyclopedia of Demons and Devils HC (2002 Fast Forward) 2-1ST

    Volume 2 - 1st printing. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanar'ri and baatezu. From Aztec and Babylonian demons to Zoroastian devils, evil incarnate lies within, detailing devilish and demonic creatures drawn from mankind's history! Hardcover, 8 1/2-in. 11-in., 224 pages, Text (with B&W illustrations) Cover price $29.99.