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Adventurers Club (1983) comic books 1992 or later

  • Issue #20
    Adventurers Club (1983) 20

    The Hero Games Quarterly. In this issue: Writing & Running Tournament Games - How the HACs do it; How Far Did Grond Throw You? - Another look at throwing; Zip Zap Guns - An adventure for Champions; Power Moves - Building better bricks; Molding Minds - Mind Control in Champions; Standards of Technology - Gadgeteers & Comic Book technology. Cover by Storn Cook. Cover price $4.00.

  • Issue #21
    Adventurers Club (1983) 21

    The Hero Games Quarterly. In this issue: Carolina Caldwell and the Quest for the Gold Idol - Archaeology Adventures for Justice, Inc.; Curse You, You Fiend - Villains for Justice, Inc.; Writing and Running Tournament Games - More advice on designing tournaments; The Art of Magic - An alternate magic system for Fantasy HERO; Airs Above the Ground - Equestrian martial arts package; Foes with Character - Replace standard monsters with NPCs. Cover price $4.00.

  • Issue #22
    Adventurers Club (1983) 22

    The Hero Games Quarterly. In this issue: Shaking the Pillars of Heaven - More Martial Arts for Champions and Ninja HERO; The Fright Before Christmas - He knows if you've been bad; Castle Security, Inc. - Can Supervillains change their spots?; Playing with Magic - An alternate magic system for Fantasy HERO. Cover price $4.00.

  • Issue #24
    Adventurers Club (1983) 24

    The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.

  • Issue #25
    Adventurers Club (1983) 25

    The Hero Games Quarterly. In this issue: The Realm of Velakris - A Fantasy Setting for the HERO System; Slippery As An Eel - An Adventure for Dark Champions; Putting the 'Control' Back in Elemental Controls; Help From Above - Playing with the Fantasy Hero Cleric; Pharmacology in Dark Champions - A look at drugs for the street-level campaign. Cover by Storn Cook. Cover price $4.00.

  • Issue #27
    Adventurers Club (1983) 27

    The Hero Games Quarterly. In this issue: Hogan's Reach - A Setting for Champions; Getting What You Pay For - The Care and Feeding of Super-Mercenaries; The Advantages of Disadvantages - Making Disadvantages Work for You; 'Words Will Never Hurt Me' - The Power of Repartee; The Art of Siege - Base Busting for Fantasy Hero; Funny Animal Champions - The 'Toons Get Superpowers; Hudson City Times - News from the World of Dark Champions. Cover price $5.00.