Adventurers Club (1983) comic books 1992 or later
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Published 1993 by Hero Games.$6.00
The Hero Games Quarterly. In this issue: Writing & Running Tournament Games - How the HACs do it; How Far Did Grond Throw You? - Another look at throwing; Zip Zap Guns - An adventure for Champions; Power Moves - Building better bricks; Molding Minds - Mind Control in Champions; Standards of Technology - Gadgeteers & Comic Book technology. Cover by Storn Cook. Cover price $4.00.
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Published 1993 by Hero Games.$4.00
The Hero Games Quarterly. In this issue: Carolina Caldwell and the Quest for the Gold Idol - Archaeology Adventures for Justice, Inc.; Curse You, You Fiend - Villains for Justice, Inc.; Writing and Running Tournament Games - More advice on designing tournaments; The Art of Magic - An alternate magic system for Fantasy HERO; Airs Above the Ground - Equestrian martial arts package; Foes with Character - Replace standard monsters with NPCs. Cover price $4.00.
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Published 1994 by Hero Games.$4.00
The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.




