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Comic books in 'Dungeons and Dragons d20 System'

  • Issue #1-1ST
    Dungeons and Dragons Arms and Equipment Guide HC (2003 WotC) 1-1ST


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    1st printing.

    By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt.

    Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
    oA caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
    oOver 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
    oOver 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
    oRules for vehicle combat on land, sea, and air.
    oWithin these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-REP
    Dungeons and Dragons Arms and Equipment Guide HC (2003 WotC) 1-REP


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    2nd and later printings.

    By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt.

    Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
    oA caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
    oOver 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
    oOver 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
    oRules for vehicle combat on land, sea, and air.
    oWithin these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Axander A Distant Echo SC (2001 Viking Games) d20 System Role-Playing Game 1-1ST

    1st printing. Twin cities, two nations, vying for regional power have encountered a rise of goblin tribes and raids to their national coffers. After a brutal encounter, player characters are drawn into national intrigue, which must be handled quickly or else the region will fall to the hands of the goblins. The first question that needs answering is: who is supplying the enemy with its quality weaponry? Designed as the first in a series of adventures detailing the Axandar world at the brink of chaos and war, this d20 system adventure is for characters of beginning levels. Referees will be able to start new campaigns, or add exciting new dimensions to their current campaigns. Softcover, 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use.

  • Issue #1-1ST
    Dungeons and Dragons Book of Exalted Deeds HC (2003 Wizards of the Coast) 1-1ST


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    1st printing.

    By James Wyatt, Darrin Drader, and Christopher Perkins.

    Strike Down Evil with the Sword of Enlightenment

    "Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous." - Raziel the Crusader, ruler of the Platinum Heaven

    As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. Included are new exalted feats, prestige classes, races, spells, magic items, and descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters.

    Book of Exalted Deeds is the second title in the line of Dungeons & Dragons products specifically aimed at a mature audience.

    Hardcover, 8 1/2-in. x 11-in., 192 pages, PC/PB&W.

    NOTE: To use this supplement, a Dungeon Master also needs the Players Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Players Handbook.

    Cover price $32.95.

  • Issue #1-1ST
    Dungeons and Dragons Complete Warrior HC (2003 WotC) A Player's Guide to Combat for All Classes 1-1ST


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    1st printing.

    By Andy Collins, David Noonan, and Ed Stark.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Dungeons and Dragons Defenders of the Faith SC (2001 WotC) A Guidebook to Clerics and Paladins 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Divine dedication powers these crusaders.

    This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:
    o New feats, prestige classes, weapons, and equipment.
    o More uses for turning checks, and new magic items and spells designed specially for clerics and paladins.
    o Information about special organizations such as the Laughing Knives and the Stargazers.
    o Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Dungeon Master's Guide HC (2000 WotC) Core Rulebook II 1-1ST


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    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Worlds of Inspiration!

    This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the Dungeons and Dragons secrets are yours!

    Hardcover, 8 1/2-in. x 11-in., 256 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Dungeon Master's Guide HC (2000 WotC) Core Rulebook II 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. Updated, Version 3.5 - Monte Cook, Jonathan Tweet, and Skip Williams. Worlds of Inspiration! This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the Dungeons and Dragons secrets are yours! Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Expanded Psionics Handbook HC (2004 WotC) 1-1ST


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    1st printing.

    By Bruce R. Cordell.

    Tap into the power of the mind.

    Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics.

    With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Players Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

    Cover price $24.95.

  • Issue #1-1ST
    Dungeons and Dragons Libris Mortis: The Book of the Undead HC (2004 WotC) 1-1ST


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    1st printing.

    By Andy Collins and Bruce R. Cordell.

    Nightmares from Beyond the Grave!

    This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters - including strategies and tactics commonly employed by undead and those who hunt them. LIBRIS MORTIS: THE BOOK OF THE UNDEAD also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.

    Hardcover, 8 1/2-in. x 11-in., 192 pages, full color.

    NOTE: To use this supplement the DM also needs the Player's Handbook, Dungeon Master's Guide, and MOnster Manual. A player only needs the Player's Handbook.

    Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST



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    Includes CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. The key to endless Adventure! Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character. Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

  • Issue #1N-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST


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    Does NOT Include CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Psionics Handbook HC (2001 WotC) 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Masters of the Mind

    Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.

    This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Dungeons and Dragons Song and Silence SC (2001 WotC) A Guidebook to Bards and Rogues 1-1ST


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    1st printing.

    By David Noonan and John D. Rateliff.

    Finesse and Versatility Make Powerful Allies

    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
    o New feats, prestige classes, weapons, spells, magic items, and equipment.
    o Complete guidelines for trapmaking, including 90 sample traps.
    o Descriptions of a wide range of thieves' guilds and bardic colleges.
    o Detailed rules for flanking opponents in combat.

    Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Sword and Fist SC (2001 WotC) A Guidebook to Fighters and Monks 1-1ST


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    1st printing.

    By Jason Carl.

    Combat isn't everything - it's the only thing.

    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
    o New feats, prestige classes, weapons, and equipment
    o Information about special organizations such as the Red Avengers and the Knight Protectors
    o Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Tome and Blood SC (2001 WotC) A Guidebook to Wizards and Sorcerers 1-1ST


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    1st printing.

    By Bruce R. Cordell and Skip Williams.

    A Spell Is Better than a Thousand Words

    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
    oNew feats, spells, and magic items.
    oNew prestige classes, including the dragon disciple, fatespinner, and pale master.
    oInformation about special organizations such as the Broken Wands and the Arcane Order.
    oMaps of a mages' guildhall and a home that a sorcerer and a wizard share.
    oTome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Unearthed Arcana HC (2004 Wizards of the Coast) 1-1ST


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    1st printing.

    By Andy Collins, Jesse Decker, David Noonan, and Rich Redman.

    Unlock a wellspring of knowledge

    Featuring ideas , options, and alternatives to the standard D&D rules.

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    NOTE: To use this supplement a Dungeon Master also needs the Player's Handbook, Dungeon Master Guide, and Monster Manuel. A Player needs only the Player's Handbook.

    Cover price $34.95.

  • Issue #1-1ST
    Arcana Societies of Magic SC (2001 Green Ronin) d20 System Role-Playing Game 1-1ST

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    1st printing. By Kevin Brennan and James Maliszewski. Sorcerers and wizards are not the only practitioners of the magical arts. Esoteric orders of arcane initiates push the boundaries of magic beyond the limits of tomes and blood. The Abbey of Green Steel trains monks that pack a magical punch, the Servants of Decay subvert civilization with dark rites, and The School Behind the Veil teaches warriors to use divination to best their opponents. Arcana: Societies of Magic details six different organizations that employ unique styles of magic to achieve their ends. The description of each society includes information of the group's history, goals, hierarchy, and leaders, as well as a map of its headquarters. New skills, feats, spells and prestige classes make it a complete package. Like Green Ronin's award-winning Freeport series, Arcana: Societies of Magic can be used in any fantasy campaign. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use. Cover price $14.95.

  • Issue #FOLIO#2
    Dungeons and Dragons Map Folio II (2004 Wizards of the Coast) Role-Playing Game FOLIO#2

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    Includes 32 full color maps. When combined, the maps in this folio create an exotic walled city built centuries ago by a mighty civilization. These all-new maps will help you add flavor and functionality to your D&D game. Includes Cardstock cover with 32 loose-leaf folio of maps, full color. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-1ST


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    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Over 500 Fearsome Foes!

    From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-REP

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    2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. Over 500 Fearsome Foes! From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes! Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Xanathar's Guide to Everything HC (2017 WotC) 1-1ST

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    1st printing. Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Hardcover, 8-in. x 11-in., 192 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dark Awakenings: Guardian SC (2001 Auran) d20 System Role-Playing Game 1-1ST

    NOTE: May or may not include CD - 1st printing. A simple sea voyage to the remote island of Guardian, quickly becomes a terrifying fight for survival as an unseen foe sends its minions against you, in a bid to consume your very souls! A d20 System adventure for 4-6 characters of levels 3-4 that is continued Part 2: Dark Awakenings: Shadowland. Softcover, 8 1/2-in. x 11-in., 84 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use.

    NOTE: May or may not include CD Cover price $19.95.

  • Issue #1-1ST
    Wrath and Rage: A Guidebook to Orcs and Half-Orcs - Rages of Renown SC (2002 Green Ronin) d20 System Role-Playing Game 1-1ST

    1st printing. By Jim Bishop. The biggest, meanest, dumbest race in d20 is back for another round. The orc has long been a punching bag for fantasy gamers, but not anymore! The orcs (and half-orcs) of Wrath & Rage are stronger, more savage, and more cunning than anything you've faced before. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.

  • A place for everything! No matter how unusual or powerful your DUNGEONS & DRAGONS character is, this complete set of character sheets lets you keep a record of everything that makes your character unique. Includes 11 double-sided singe class, one for each class; a double-sided sheet for multi-class characters; a sheet for special creatures such as a wizard's familiar or a paladin's mount; spell planner worksheets; and easy to follow instructions. Every page is designed to be easy to photocopy, so you never have to worry about having a fresh sheet handy when you need one. Slick Softcover, 8 1/2-in. x 11-in., 32 pages (loose), B&W. Cover price $9.95.

  • Issue #WTC11838
    Dungeons and Dragons The Standing Stone (2001 Wizards of the Coast) WTC11838


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    Evil lurks in the forest - What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it. 32 pages, B&W. Cover price $9.95.

  • Issue #WTC11847
    Dungeons and Dragons Heart of Nightfang Spire (2001 Wizards of the Coast) WTC11847


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    From Temple to Tomb - Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead. Heart of Nightfang Spire is a stand-alone adventure for the Dungeons & Dragons game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity. 32 pages, B&W. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2008 WotC) Core Rulebook 1-1ST

    1st Printing - 4th Edition D&D d20 System role playing rule book for Arcane, Divine, and Martial Heroes. Features game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more. Hardcover, 8.5" x 11", 320 pages, full color. Cover price $34.95.

  • Issue #WTC11830
    Dungeons and Dragons The Speaker in Dreams (2001 Wizards of the Coast) WTC11830


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    This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the 3rd Edition D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair... and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures. 32 pages, B&W. Cover price $9.95.

  • Issue #WTC11964
    Forgotten Realms Magic of Faerun SC (2001 Wizards of the Coast) A Dungeons and Dragons Campaign Accessory WTC11964


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    By Angel Leigh McCoy, Duane Maxwell, and Sean K. Reynolds. This Forgotten Realms accessory allows players to incorporate wondrous new magic into their campaigns. Here readers will learn about the Weave, and how wizards and sorcerors can manipulate this new-found knowledge to expand their spellcasting prowess, plus additional details on how to create more exciting magic-wielding characters, monsters, and items to unleash upon your Forgotten Realms and D&D world. Softcover, 8 1/2-in. x 11-in., 192 pages, PC/PB&W. Cover price $29.95.

  • Issue #TSR11634
    Dungeons and Dragons Into the Dragon's Lair SC (2000 Wizards of the Coast) A Forgotten Realms Adventure TSR11634


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    By Sean K. Reynolds and Steve Miller. Great riches await - and greater danger! As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure. Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves? This adventure is inspired by the novel DEATH OF THE DRAGON by Ed Greenwood and Troy Denning. Details of the novel; are presented herein. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W. Cover price $17.95.